Self-promotion & advertising control

One of these is a member. One is using you as a mailing list.

Ban every link and your artists, streamers and builders stop posting. Ban nothing and your server becomes a billboard. The difference has never been the link — it's who's posting it, where, and how often.

Six posts, three outcomes

This is the call your mods make forty times a week.

Every one of these contains a link or a plug. A keyword rule treats them identically. Tap any card to read why it landed where it did.

Left alone

Members contributing

waiting…

Sent to a mod

Your judgment, with context

waiting…

Removed

Farming your members

waiting…

What it actually weighs

Five signals, none of which are the word 'twitch'.

Who they are here

Account age, message history, whether they've ever participated in a conversation that wasn't about their own project.

Where they posted it

Your #showcase channel exists for this. Your #help channel doesn't. Same message, different answer.

How often

Once a month reads as sharing. Three times a week in the same channel reads as a campaign, even from a good member.

Who it's aimed at

Content for your community, or a pitch that would be identical in any other server? The copy-paste ones announce themselves.

What's in the image

Half of self-promotion isn't text at all — it's a banner with a handle painted on it, or a QR in a profile picture.

What your mods did last time

The strongest signal on the page. If your team has consistently allowed indie devs and removed sub-for-sub, that becomes the line.

Promotion also hides in display names and nicknames — a spotless message from "gxmble.win FREE $$$" is still an advert.

The part nobody says out loud

Over-moderating promo is more expensive than under-moderating it.

A spam post costs you thirty seconds. Deleting a regular's first finished project costs you that member, and quietly, the three friends who saw it happen.

What a blanket link ban actually does

  • Your artists post somewhere else and stop coming back.
  • Members learn to route around it with obfuscated links, which you then can't read.
  • Mods spend their time approving links instead of talking to people.

What a judgment call does

  • Contributors keep contributing, in the channel you built for it.
  • The cold pitches disappear before your members see them.
  • Borderline calls reach a mod with the account's whole history already attached.
Common questions

Setting your own line.

Can we allow promo in one channel only?

Yes, and most teams do. Channel-level standards are part of the first tuning pass — #showcase and #general get different thresholds.

What about paid partners and our own staff?

Allow-listed, with a note in the feed so nobody on the team wonders why that post survived.

Our rule is 'no advertising' but we don't enforce it evenly.

That's the normal starting point, and the audit is usually the most useful part of onboarding. We show you what your team has actually been doing, then you decide the line deliberately.

Will it catch DM advertising?

It can't read DMs, but the behaviour that precedes a DM wave — a fresh account adding dozens of members — is visible, and it flags that.

Get on the list

Where's your line on self-promotion?

Tell us the posts your team argues about. We tune against those first — and we onboard five servers per batch, quoted individually.

We onboard 5 servers per batch · quote is built per server

Name or invite link. Add as many as you like.

1Mods are stretched5

No install, no permissions, no card. We'll quote your setup fee and ongoing fee on the call, once we know your volume and how you want it set up.